As sterrius mentioned. For the battle fleet, I'll have one big task force with all my fighting ships set to strike. It's the speed at which they sink them which is slow. This is the most powerful doctrine for surface action. 6 Minelaying. You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. The escort carrier or escort aircraft carrier (U. I'm trying a 1 CL, 4 DD, and 6 DE as a patrol fleet Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Modifiers listed here are recognized by the game, but not necessarily used in any context. While I’m slowly picking away at the Italian navy in the Mediterranean, progress is very slow. Groups of 10 destroyers with sonar and depth charges. If your navy is just going to be escorting convoys, and convoy raiding then you don't need a surface fleet. engine/gun/radar/torpedo for screening and patrolling and one loaded with sonar and depth charges and another gun maybe for convoy escorting. Yea it says the current fleet can escort up to 101 convoys, but that should give me a 25% efficiency with 400 convoys, not 9%. I've had this happen, when I watch my escort fleets they will get into combat alongside the convoys and then flee. 9 Badges. Escort group. So I'm wondering if it partially depends on what your enemy is doing. I created a fleet with a single task force of destroyers to do convoy escort missions in the Mediterranean sea zones. RalphRoberts. AA cruisers and destroyers are absolutely the meta. So I've been reading about WW2 navies and it seems to me like a class of ships called 'Destroyer Escorts' are not in the game. 9K views 1 year ago. ASW/Convoy Escort task forces are 5 ASW-specific DDs and for the UK, I usually use my DD1s as ASW/Convoy Escort and leave my better DD2s for the surface combat. Convoy raiding can also be exploited to murder the hell out of the enemy fleets. 8 Naval invasion support. Meaning you make a seperate fleet for convoy escorts and then also have another fleet for fighting purposes. Other than that, you can always simply have the fleet tail the invasion force tile by tile to make absolute certain but there are still certain risks unless your fleet is. Naval bombers are also great to deal damage to enemy subs and escort fleets. Then you also need to have your ships in those areas running convoy raiding/ strike force/ convoy escort etc. I usually set to raid and escort by using 2 flotillas. The rest is educated guessing; HOI4 is decent as a simulation game. r/hoi4. As a naval major (UK, USA, Japan), in SP, you can blend both metas effectively, leaving you with a power surface fleet, good patrols, great convoy raiding, and great anti sub. ; About Hearts of Iron 4 Wiki; Mobile viewEven if you remove the subs and some 60 destroyers for escort duties from the fleet, the doomstack will still overwhelm pretty much anything the Japanese could throw at you. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They only went after undefended convoys and never reinforced a battle that was against enemy escorts. Base Strike is tailored and favoured to nations using a large number of carriers in their composition such as USA and Japan. Sort of like Convoy Escort, but the fleet will stay in port until the invasion is launched and protect the convoys holding your divisions as. But it keeps the focus on the direct military conflict. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. I believe since your supply is coming from Constantinople, you actually need naval supremacy in the Eastern Med. Without this change Italy cannot escort it's convoys To trash the escorts with BB you would need a patrol fleet to start a normal battle as opposed to a convoy battle. Randomnoob1111. But that I wanted to send an army to Britain to prepare for D-day, I had 2 fleets of destroyers with 2 lvl 2 depth chargers and lvl 2 soner, and 1 fleet had a aircraft carrier with some naval bombers on it and they were on. Make no other non-submarine related doctrine research until after you get your ass handed over by the japanese. 9. General. 6. Latest HOI4 resource history spreadsheet (HOI4v 1. ago. Typically performed by submarines, but any ship can be used for this, even your strike fleet. ago. 1. Just any subs you have, set to convoy raiding. Nah, just one or two fleets liek that is good. On the basis that 36 DE's are giving 3% cover, I'd need crazy numbers to achieve 100%, circa 1,200 or so. While using this mission type you can still be engaged by other fleets however a fleet assigned to convoy escort will tend to avoid combat unless specifically protecting. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. A slow strike force increases the likelihood that your patrol will either retreat or be annihilated. Extremly costly for medium gain, but if you have the oil, it works quite nice. I anchored my fleet to wait outside the landing location to benefit from coastal bombardment but it refused to engage the Japanese fleet that was attacking my transports. Submarine Wolfpack --- Minimum: 20 Subs; Sweet Spot: 30 Subs; Maximum: 50 Subs; Raiding Group --- Minimum: 5 DDs, 25 Subs OR 5 CLs, 25 Subs; Convoy Escort Group --- Minimum: 5 ASW-DDs per. Light Cruisers at lower tech levels, Destroyers in later years. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA Operating in squadrons of 6 on convoy escort. Strike fleet - Strike Force:: 4 CA, 4 CL, 8 DD set to med risk - not as fast as raiders, but with more battery's/guns/torps/AA. Destroyers and a few battleships for invasion support (the battleships will provide fire support to the invasion). The day or two faster a big sub fleet can sink a large convoy doesn't mean much. Minelaying efficiency Affects overall efficiency of naval minelaying performed by fleets. Developed by the esteemed minds at Paradox Interactive, this latest installment of the beloved series aims. When you, or the AI, set to raid convoys they send ships to a specific sea node. Put fleet to patrol the invasion area wait a few hours. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. so if your task force enters the battle to stop the subs but isn't large enough to cover the convoy fleet you can still get torpedoed before the subs fall back when a ship with sub. Overall against the AI its viable, but adding some CLs will help a lot. the right red circle is on the wrong ship though , wanted it to point at Akagi 3 there instead of 29. Managing. I also have 1-2 patrolling forces per battle fleet. Naval exercise. Up to 10 wolf packs, same for destroyers. a. Use the new carriers to replace any pre-1936 carriers. a. Also split your SSs into small or big ship raiding task forces. I also have 1-2 patrolling forces per battle fleet. More task fleets on raiding means more actual raiding battles on the map. For task forces on both missions, have DD with (2) Depth Charge 2 (or better) and Sonar 2. With land based air also up in the sea zones around the islands, I figure I'll be good with sinking their fleet. Early escort groups often contained destroyers, sloops, naval trawlers. But if you really want to use DDs, 1-2 depth charges, max sonar/radar/engine, cheapest gun. Thanks! Will do. Put Observation Planes on your Escorts! Convoy Escort/Patrol Mission - fleets of 50 LC and 100 DD/DE (Destroyer Escort). BB/SHBBs with 5 escorts per each cap. 1 Escort efficiency. All numbers support up to 3 decimal places. I mean when i play america i use task forces like the US did historically but its whatever i feel like so i would make the Main Heavy Force with all my BBs and CAs then i would create seperate Task Forces led by a Fleet carrier and Escort Carrier followed by a bunch of CLs DDs and a few SS. I then went off and did other things in my Japanese Empire, I come back to find that more than 15 divisions have. You should aim to have about 2 to 3 times the amount of destroyers as you have light cruisers. 0 unless otherwise noted. This guide will explain naval mechanics and basic strategy from the vie. Set your fleet to convoy escort when you're doing this. So I have a Fleet with eight task forces of different types, both subs and surface ships. You don't even get to the part where navy morale never. You need to disrupt enemy trade, supply, and invasions. Well it makes your ship target convoys. The main tree is mostly for CVs. Spotter planes on Cruisers only help in the detection phase. Any ships added. Raid in the seazones you want, but also place 1000 mines there. Defensive (using the navy primarily for convoy raids and escorts. Minelaying: Lays mines, giving you extra naval superiority,. So! (2. all in all one task force for me is about 25. My thought is each carriers has one capital ship escort and each capital ship has 2 escorts and so on and so on and because I have a weird mind I go with 4 Carrier, 4 Battleships and Battle Cruisers Mix, 8 Heavy Cruisers, 16 Light Cruisers. I. ago. If you want reserve ships to form a new fleet, select the ships in reserve and right click an empty admiral portrait. Fleet DD are the biggest exception here, and they want to specifically be cheap. all of my trade was, of course, null, and i had no way of correcting it. ; About Hearts of Iron 4 Wiki; Mobile view Playing as Canada and trying to serve their historical escort role. Convoy raiding efficiency is calculated as follows (excerpted from the Wiki): Each raiding task force can only efficiently cover 1. Wartime losses did their own thing to make them nessesary. 3 torpedo tube tier 3s are necessary to get more than 60 torpedo attack. The convoy fleet should be something like 20 DDs to shoo away subs. Naval Invasion Support: Send the task force to escort troop. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Should I just take my main fleet and put it on "convoy escort" ? The thing with using the main Fleet is that it is super draining fuel wise. Subs are used for convoy raiding, light ships can also be used to escort shipping and disrupt enemy raiders. Yes, different task forces in the same fleet can perform orders in different sea zones. The ratio is actually 3:1 as of patch 1. 3 getting max convoy escort efficientcy is more important as it will reduce the numbed of times their subs can attack your convoys. With regards to convoy escort, yes there is a difference. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. I get the message as well, and I get it while playing USA with one 1 of 2 groups in the eastern seacoast adjacent regions (Newfoundland Sea, Eastern Seaboard, Florida Coast) on a convoy escort mission. Assign all of them to one fleet, but distribute them among 8-10 task forces in that fleet. Since sea areas are large, convoy escort usually works better smaller the patrol areas are. Once your fleet has a lot of Zeros, then the allies are basically ♥♥♥♥♥♥. And they were seemingly built in very large numbers. 0 "lowered screen ratio for navies from 4 to 3". BC/CA need AA and secondary guns. However, the strike force TF needs a certain amount of screening vessels in it, or your capital ships will get torpedoed. Also from the patch notes for 1. You convoy raid them and any units that want. That locks them outta the Baltic. High spotting helps engage convoys and avoid escort fleets. There's also the issue of your composition. I usually do the same fleet, so the fleet is 1 massive strike fleet and 9 solitary patrol ships. We’d. (Middle, Middle, Left) There is also no point because convoy raiding around the Cape of Africa is really strong. Escort just those zones. A fast CVE instead of the CL. Radar. Then once you maintain high efficiency comfortably (convoy use should sky rocket when USA enters war, so wait until then for sure, also to gauge USA escort effectiveness and contribution), then upgrade escorts in a rolling method (say 1 TF at a time, if you have 10 TFs) to max radar/sonar/DCs and create HK groups - HK Patrols enter convoy. S. Set a small fleet of destroyers and subs on recon and set your main fleet to strike force and wait. my capital fleets consist of 3-4 carriers (with CAS wing included for land support), 4-5 BS, 5-8 heavy cruisers, 8-12 light cruisers, 24 destroyers, 2 submarines. Target cost is in the 10-12k range. Coastal Defense is like the strike forces, thou focus on your home. What you will need a shit ton of DDs with torp racks to nuke their fleets. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. You’ll need a bunch of task forces to raise the efficiency. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. Escort carrier HMS Audacity. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. Such a fleet would drink lots of fuel. Also, only your CL can combat those submarines and cannot detected them that well, better to use destroyers as escorts/ search and destroy sub killers. I watch as my ships sail right up next to theirs (Granted on the Naval Combat screen my convoys are on the top with their DD's next to them and my ships show up down below,. Conclusion. - When your fleet meets and enemy fleet they begin a naval battle. A 100 plane 1944 carrier will have 10 CAS, 30 naval bombers and 60 fighters. Small group of. Strike Group/Bombard Group. Detecting convoys isn't the problem for a 1 sub fleet. In just 3 areas off the English coast. You do NOT want to mix BBs and CVs in the same fleet because the escorts will abandon the BBs to protect the more valuable carriers, while the BBs eat 100% of the incoming fire at poor. About navy: build only destroyer 1 with depth charges and use them for convoy escort (5 destroyers per fleet). You can look in the hoi4 defines for "SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS" and will see that it equals 3. You did pretty good for Germany. Conclusion: CVs are underpowered in this 1. Put depth charges in all the top slots. By 1943 I had 1 fleet of ~5BC and 12 Light Cruisers raiding by France and the Western Coast of Britain and 3 sub groups 1 Atlantic, 1 by gibralter, and 1 in southwest africa killing off ~12-16+ convoys a week. Deviant113 • 6 yr. Navy is all about attacking and defending convoys. In general, it's best to deathstack all your ships under your best admirals so you should have max 3 fleets for the types of missions you do. Set to engage at high risk (sub3 or sub4 only). "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. (Like what Bismarck was going to be) Your battleship if fighting a naval power will likely perish by ship swarm within the first deployment you are better off just using subs for convoy raiding use your battleships for coastal battle support and convoy escort like for naval invasions. Usually I'll set up my navy into 4 fleets: stationary sub scouts, convoy raiding subs, convoy escorts (DDs and CLs with depth charges), and battle fleet. paradoxwikis. Convoy Raiding: Subs are working great and can escape patrols pretty well so no point doing any surface raiding. I've.